DIGITAL


FILM AND GAME PROJECTS

Ravenshire Castle

Game Designer: Glen Dahlgren

Challenge: Adapt “dollhouse” castle environment above for stealth/social gameplay

Approach: Adjusted terrain and lighting to support gameplay; collaborated with engineering on foreground and optimized character and asset values for clarity. (Concept art)


Byzantine: The Betrayal

Developer: Discovery Channel

Challenge: Improve lighting coherence and spatial definition of existing 3D interior environment

Approach: Refined lighting and materials; added shadows and defined forms to anchor elements and improve realism. (Production art)


The Little Prince

Directors: Mark Osborne, Jamie Caliri

Challenge: Address director request for a more “epic” feel for the above long shot of desert crossing.

Approach: Centered the horizon and extended dunes to establish scale; added long shadows to figures to guide focus; added to sky color for depth and context. (Concept art)


MIXED MEDIA: PERSONAL PROJECTS

Observation at 500 Ft.

Condition: High-Visibility / Clear Condition

Approach: Broad value range, specular highlights on water surface

Condition: Low-Contrast Morning Condition


Approach: Compressed value range; diffuse light highlights the incoming tide against black sands.

Condition: High-Contrast / Atmospheric Addition

Approach: Fog layer compresses distance and visibility; breaking waves interact with the shore.

Three views of the same environment under different conditions, painted in oil from life with digital enhancement


China Cabinet

 
 

Painted from life in oils, then digitally refined to enhance lighting, form, and edges.