DIGITAL
FILM AND GAME PROJECTS
Ravenshire Castle
Game Designer: Glen Dahlgren
Challenge: Adapt “dollhouse” castle environment above for stealth/social gameplay
Approach: Adjusted terrain and lighting to support gameplay; collaborated with engineering on foreground and optimized character and asset values for clarity. (Concept art)
Byzantine: The Betrayal
Developer: Discovery Channel
Challenge: Improve lighting coherence and spatial definition of existing 3D interior environment
Approach: Refined lighting and materials; added shadows and defined forms to anchor elements and improve realism. (Production art)
The Little Prince
Directors: Mark Osborne, Jamie Caliri
Challenge: Address director request for a more “epic” feel for the above long shot of desert crossing.
Approach: Centered the horizon and extended dunes to establish scale; added long shadows to figures to guide focus; added to sky color for depth and context. (Concept art)
MIXED MEDIA: PERSONAL PROJECTS
Observation at 500 Ft.
Condition: High-Visibility / Clear Condition
Approach: Broad value range, specular highlights on water surface
Condition: Low-Contrast Morning Condition
Approach: Compressed value range; diffuse light highlights the incoming tide against black sands.
Condition: High-Contrast / Atmospheric Addition
Approach: Fog layer compresses distance and visibility; breaking waves interact with the shore.
Three views of the same environment under different conditions, painted in oil from life with digital enhancement
China Cabinet
Painted from life in oils, then digitally refined to enhance lighting, form, and edges.